One free machine with no account, two more behind a free one, and every rule written down.
Play requires a free account, and the whole form is four fields: a nickname, an email address, a password, and a tick to confirm you are 18 or over. There is no card field, no address and no phone number, as there is nothing here to pay for. The account holds your coins and progress between visits and keeps the games with adults. One button on your account page deletes it and everything it holds.
You start with 50,000 free coins. The balance, your level and your missions move with you between worlds. Coins here are tokens: nobody sells them, nobody buys them back, and a win leaves you with a larger figure on the screen and nothing else.
Nothing on this ward is for sale. There is no coin shop, and no page that will ever ask for a card.
Every ward runs five reels showing three symbols. A line pays when matching symbols sit on touching reels starting from the left, along the fixed lines printed in the pay table. Your stake is divided equally between those lines, which is why the pay table reads per line and not per spin. Scatters ignore the lines and pay against the whole stake. Where one line makes two wins, the larger is paid.
| Feature type | What it does | Worlds |
|---|---|---|
| Doubled free spins | Three scatters open free spins with every win doubled | Gold Vault |
| Sticky wild respin | A losing spin that shows a wild keeps the wild and respins the rest, free | Mint Cloister |
| Climbing multiplier | The free-spin multiplier rises as the round goes on | Violet Hall |
Each reel carries one fixed run of symbols, laid down before you came through the gate and identical for everyone in the ward. Every spin asks the browser's own random number generator for a fresh stopping point on each reel, one at a time and none of them aware of the rest. Nothing is remembered between spins, and nothing shifts because of how heavy your purse is or how long you have stayed.
The return, the share of spins that pay and how often the feature opens are not estimates. Each ward's own shipped code was run for millions of spins and the result printed on its pay table. Those figures describe coin play on this site and carry across to no real-money machine anywhere.
You must be 18 or over to play on Violet Keep. Coins are virtual and hold no monetary value; none of them can be bought, sold, withdrawn or traded. Nothing on the site is for sale, no prize of real value exists, and skill here transfers to real-money gambling not at all.
If gambling is a problem, help is free and confidential: National Gambling Helpline 0808 8020 133, 24 hours a day · BeGambleAware · GamCare · Our responsible play policy