A stone hall lit violet with mint light through tall windows along 20 lines. Free spins double every win and the vault climbs as the round runs: x2, x3, x4, x5, x6. Whatever it reaches, it keeps.
Violet Hall runs 20 lines, so a single stake reaches every pier. Around 33 spins in a hundred pay something, usually modestly. The Hall Arch is what a long watch is really for, and Rising Vault is what keeps a dark hour from lasting.
Rising Vault. Free spins double every win and the vault climbs as the round runs: x2, x3, x4, x5, x6. Whatever it reaches, it keeps.
Every game is played with free virtual coins. There is no real-money gambling here, nothing you win is worth anything outside, and there is nothing to buy. Results come from a random number generator with no memory at all.
Measured by running this page's own engine for 5,000,000 spins: coin RTP 98.1%, hit frequency 33.0%, free spins about once in 89 spins, a win of 10x your stake or more about once in 200 spins. Coin figures only — no money is staked or returned.
No sign-in and nothing to fill in. Choose a stake with minus and plus; all 20 lines take an equal share.
Spin. The Crest Emblem fills in for every symbol except the Wax Seal.
Free spins double every win and the vault climbs as the round runs: x2, x3, x4, x5, x6. Whatever it reaches, it keeps.
A patient hour where the quiet stretches are real but short.
Most paying spins come back under the stake behind them, so a spin that pays is not always a spin that wins.
| Symbol | Five on a line | Same, as a share of the stake |
|---|---|---|
| 3,600× line bet | 180× your stake | |
| 1,800× line bet | 90× your stake | |
| 900× line bet | 45× your stake | |
| 550× line bet | 27.5× your stake | |
| 360× line bet | 18× your stake | |
| 220× line bet | 11× your stake |
The five card ranks (10 to A) pay the least. Three Wax Seals anywhere open the free round. Three and four of a kind have their full values in the paytable.
Free spins double every win and the vault climbs as the round runs: x2, x3, x4, x5, x6. Whatever it reaches, it keeps.
With 20 lines live, hits come often and stay small. That is the bargain.
Five Crest Emblem along a line, then the Hall Arch.
Four every day, replaced at midnight, and any ward counts towards them. Not compulsory.
Play while it is fun and quit when it is not. Set the clock before you begin, and leave it alone at intervals. If gambling of any kind is causing you problems, the National Gambling Helpline is free and confidential on 0808 8020 133, 24 hours a day, or visit GamCare and BeGambleAware. Read our responsible play policy.
You must be 18 or over to play on Violet Keep. Coins are virtual and hold no monetary value; none of them can be bought, sold, withdrawn or traded. Nothing on the site is for sale, no prize of real value exists, and skill here transfers to real-money gambling not at all.
If gambling is a problem, help is free and confidential: National Gambling Helpline 0808 8020 133, 24 hours a day · BeGambleAware · GamCare · Our responsible play policy
You are already playing Violet Hall for free and you always can. The free account is what the other two wards require, and what holds your coins, level and daily missions between visits.
Coins are virtual throughout. No real-money gambling, no real-world prizes, no purchases. 18+.
All Google hands over is your verified email address and your first name.